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Devlog
Cats Stole My Lunch!
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Devlog
Cats Stole My Lunch (V.1.0.2) released!
July 13, 2022
by
Smickal
+Changed BG Song music +Added Boss Song Music +Bugs and polishing...
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Cats Stole My Lunch (V.1.0.1) released!
July 12, 2022
by
Smickal
-More bugs fix -Changed lass level camera to follow player and the boss. -Added more animation and guides. -General Polishing for the game -Fixed a problem where sounds in the game wouldn't play...
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Cats Stole My Lunch (V.1.0.0) released!
July 11, 2022
by
Smickal
--Added Last Boss Level -- More Bugs and polishing for the game. -Game is playable and completed!...
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Week 9 Progress/devlog
July 10, 2022
by
Smickal
Week 9 progresssion: 1. Added Logo to the game. 2. Added prefab to save SFX and Music 3. Added last boss level 4. Added Boss HPBar. 5. More bugs and polishing...
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Week 8 Progress / Devlog
June 30, 2022
by
jouzamapu
+ Added PlayerPref to save SFX and background music. + More bugs and polishing for the game. +Added objective to eliminate all enemies (cats) before continuing the next level +Added animation for main...
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Week 7 Progress / Devlog
June 24, 2022
by
jouzamapu
+Added SoundManager + Added Several SFX to game +Added Particle effect to game +Added BGM to game +Make the game a custom resolution: 1350 x 1080 + Added multiple props: Cloud, bush, and flower...
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Week 6 Progress / Devlog
June 15, 2022
by
jouzamapu
+ Enemies can now attack and deplete Player's HP. + Tile map has been made. + cooldown for throw mechanic. + Added full animation and state to cat enemies. + level 1 sketch is done...
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Week 5 Progress / Devlog
June 09, 2022
by
jouzamapu
devlog: + Added animation to player + Fixed general bugs + add tileset for map + Level 1 is done...
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Week 5 Progress/Devlog
May 29, 2022
by
jouzamapu
-Created player Budi sprite sheet (subject of improvement, especially the moving animation) Quick screencap of the game: The current placeholder Budi sprite will be replaced with the latest one. Our n...
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Week 4 Progress / Devlog
April 05, 2022
by
jouzamapu
Week 4 Added Damage system to Enemy and Player Revamping State Machine from animation state based to hard coded based state Enemies can now pounce to player Enemies can now follow player to attack Ene...
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Week 3 Progress / Devlog
April 05, 2022
by
jouzamapu
Week 3 Added A simple CinemaMachine Camera to follow player Refining Cat Patrol and Idle state when they see a wall. Added The ability to Jump to player. Added The ability for the enemy_cat to Pounce...
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Week 2 Progress/devlog
March 13, 2022
by
jouzamapu
Week 2 Progress: Added parabola physics for ranged attack Added dotted lines to help the player determine the trajectory of ranged attack Added simple enemy (collider + rigid body 2d) Added idle state...
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Week 1 Progress/devlog
March 13, 2022
by
jouzamapu
Week 1: Added basic player character movement (left and right) Added basic collider for ground Added basic physics for the player character (rigid body 2d)...
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